MinuteFrontier Wikia
Register
Advertisement

The Brave is the 2nd job of Minute Frontier.

Overview

The Brave is a knight wearing a blue armor helmet and chest piece, white pants and brown shoes. They wield a yellow shield in the non dominant hand and dons three white spikes on the helmet. The job is unlocked at the beginning of the game, but must be changed over to inside a Temple.

Strategy

The Brave is a great job archetype for being unlocked at the start of the game, providing a good assortment of abilities, weapon bonuses, and the best stat growth in the game. For newer players, these qualities make the Brave a great options to switch to off from the starting Villager, and use this job for a while in the early game.

With a specific emphasis on Physical Attack Ups and Physical Guard Ups, the Brave provides players with a near consistent stream of offensive and defensive utility, widely appreciated by many of the weapon types in the game. The only exception would be for Staff players, which the Brave doesn't fancy as much as the other weapon types. Thankfully for those other weapons, the Brave provides either neutral damage or a minor base weapon bonus, promoting experimentation for new players in determining which weapon they'll enjoy the most.

One weapon that gets a little bit more favor than the rest is the Sword. Not only does the sword gain a few Sword Bonus Ups through the Brave's ability pool, but also has one of only two Sword Motion Up abilities. With the Swordsman holding onto the other two sword-related motion ups, this makes integration of the Brave an important job for players specializing into the Sword.

To round off their niche as a physical weapons generalist, the Brave's stat growth provides solid growth across the board, being well-rounded by increasing every stat and emphasizing physical stats. In doing so however, the Brave inadvertently become a unique job type in MinuteFrontier, where their growth per level uses eleven points. This puts the Brave as the only class that provides over ten points, making use of the Brave in late-game for great stat growth surprisingly competitive against jobs with healing abilities such as the Priest or the Monk. Since those healing jobs are often restricted by worse stat growth, the Brave slots in nicely to work in tandem with the healers, providing extra bulk for the healing abilities to work with.

For more information on strategy, look at Character Builds.

Advertisement