The Girl is the 11th job of Minute Frontier.
Overview[]
The Girl wears a black bow in her blond hair, a white shirt with black tie and a brown skirt. Their eyes are burgundy rather than black found in most other Jobs. The job is unlocked at the beginning of the game, but must be changed over to inside a Temple.
Strategy[]
The Girl is a very odd Job, having very normalized stat gains, bonuses and only has a single ability unlock. As a Job to incorporate with another main character, there is virtually zero attraction since the Villager provides the same stat gain alongside Sleep Recovery.
What the Girl provides is a unique mechanic known as Autowalking. When the Girl is wielding the Sword, they automatically move on their own without needing the player to tap and hold their phone. This allows the player to let the game "play itself", allow them to resume at a previous area without doing anything themselves.
This gimmick is purely convenience, as Autowalking behaves exactly like if the player taps and holds one side of the screen. As a result, despite being unlocked at the start of the game, the Girl struggles to justify their use as a proper job outside of end-game, where the player has no use of either stats or abilities, and only wants to progress further into the current world.
Such deep progression means the Girl has very little use until that point, and even here they struggle with stiff competition. The Berserker is a similar Autowalking class for the Sword, and they provide better stat spreads for a physical archetype, as well as having a higher weapon bonus for the Sword.
For more information on strategy, look at Character Builds.