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The Hunter is the 5th job of Minute Frontier.

Overview[]

The Hunter has grey hair, wearing a green hat with a white feather on its side, deep green shirt, brown belt and dark olive shoes. The job is unlocked at the beginning of the game, but must be changed over to inside a Temple.

Strategy[]

The Hunter is very similar to the Thief concerning stats, as they both focus on speed over defense to defeat their enemies. The Hunter however is much less dedicated to the specialization of stats, being more well rounded and boosting both Power and Speed.

Many of their Abilities provide essential tools for the Bow, providing both Bow Impact Up and Bow Aim Ups to increase general damage, and increased damage to flying enemies respectively. Both of these abilities are invaluable to Bow users, making the Hunter a weapon specialist.

As a weapon specialist however, the Hunter does have a lot of issues when players are not using the Bow. With only a few Physical Attack Ups and a Critical Up later into the job's progression, the Hunter has admittedly little to offer players outside of late-game players wanting any and all general damage boosts.

Their stat growth is also not stellar, having slightly below average growth with only 9 points across all stats. Having a point spent into Intelligence, for both the Bow and all other non-elemental weapons, effectively goes to waste for many builds. Comparing the Hunter to a later job, the Sniper, reveals that other jobs provide better growth once abilities have been exhausted.

For more information on strategy, look at Character Builds.

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