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The Ninja is the 6th job of Minute Frontier.

Overview[]

The Ninja wears a deep purple ninja suit with silver trim around his face opening, along with silver shoes. The job is unlocked at the beginning of the game, but must be changed over to inside a Temple.

Strategy[]

The Ninja is similar to the previous Hunter and Thief jobs, focusing on pure speed to out-damage enemies. The Ninja however is even more extreme than the Thief in stats, adding a full 4 points of speed every level. In combination with having not one, but two Move Up abilities, the Ninja establishes itself not only as a job possessing important abilities, but also a specialist into speeding up gameplay overall.

It's admittedly strange that such a speedster focuses on using a Staff, as Staves are notoriously slow to fire off their devastating attacks. With a Staff Motion Up ability to provide, the Ninja attempts to use its high speed growth to avoid as much enemy dealing as possible while they wind up their scroll and blasts their enemies. Focusing on both speed and the Staff is also a rarity in Minute Frontier, with many Staff-oriented jobs lacking in a dedicated class to pump up their Speed stat.

The Knife is also a good choice for the Ninja, having both a high base weapon bonus, as well as several knife bonuses. Possessing a Critical Up deep into the job's progression also helps the Knife out a lot, as it benefits the most from that damage ability out of all the weapons.

As a job attempting to utility both the Staff and a non-Magic weapon, the Ninja's stat growth lacks a dedicated focus as to which weapon they should specialize into. Given that Power and Intelligence do not benefit Staves or Non-elemental Weapons respectively, having both stats grow by +1 means one of these stats is effectively wasted. With other jobs such as the later-unlocked Cavalry, the Ninja's stat growth is both outclassed and below average for the role it attempts to fill. The lack of high Intelligence growth is especially troublesome for a Staff-centered job, as having a high stat brings out the best potential of the Staff.

For more information on strategy, look at Character Builds.

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