You can increase your Stats by leveling up your Jobs. Hover over stats for more explanation.
STATUS TABLE
Name | Description |
---|---|
POW | Physical Attack Power |
VIT | Physical Defense Power |
SPD | Ennemy Attack Interval |
INT | Magic Attack Power + Elemental Attack Power |
MEN | Magic Defense Power + Critical Ratio |
LUK | Weapon Parts Drop Ratio |
WIL | Only seen in an enemy's stat page. Represents the enemy's MEN. [1] |
INFLUENCE OF STATUS ON DAMAGE
from divvyo's website
All physical weapons (Sword, Knife, Hammer, Spear, Bow) follow the same formula:
Damage = Base Multiplier * (POW + 2 * Weapon LVL) * Weapon Bonus * PAU LVL * 1.025
PAU is the Physical Attack Up ability
The Base Multiplier for the weapons are as follows:
Sword: 2 for the big attacks, 0.9 for smaller attacks
Knife: 0.8
Hammer: 1.5 + 0.5 for every tap (exemple : 1 tap = 2, 2 taps = 2.5, etc.)
Spear: up to 3.6 (based on time held)
Bow: up to 3.6 (based on aim)
Weapon Bonus depends on your current job with base weapon bonus and the LVL of the corresponding weapon bonus up ability. Your weapon bonus multipliers can be found in the weapon section of the game menu.
The Staff follows a similar formula with a base multiplier of 12:
Damage = 12 * (INT + 2 * Staff LVL) * Weapon Bonus * MAU LVL * 1.025
MAU is the Magical Attack Up ability
The Dice has its own complex formula:
Damage = (32 * Dice LVL / 3 + 13 * (POW + LUK * 2) / 6) * Weapon Bonus * PAU LVL * 1.025 * (Roll / 6)
The most interesting feature of this formula is that an increase in LUK gives twice as much damage as an increase in POW.
Moreover Dice LVL (you get with weapon drops, influenced by LUK) increases damage more than twice as much as LUK.
Some weapons varients have an element added to them which increases damage approximately as follow :
Elemental Damage = INT * (1 + Elemental Up LVL * 0.02) / 5