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The Thief is the 3rd job of Minute Frontier.

Overview[]

The Thief wears a green drooping cap over their brown hair, a green shirt and shoes. This job is unlocked at the beginning of the game, but must be changed over to inside a Temple.

Strategy[]

The Thief is a great addition to any playthrough, providing many great abilities early into the game for players to quickly snatch up and use in their own builds. Weapon Drop Up is an important and highly sought after ability, and having it readily unlocked after only 5 levels is a strong asset. This job doesn't stop there however, possessing more important abilities such as Knife Motion Up, and even a Move Up deeper into its progression. As a result, the Thief has a lot of benefit for new players willing to invest heavily into this job archetype.

The stats this job provides places a great emphasis on Speed and Luck stats, enabling the player to attack many more times before an enemy can retaliate. Having such a high focus on Luck also plays into the Thief's Weapon Drop Up ability, as both that ability and Luck directly contribute to weapon drop rates.

Weapon bonuses center around the Knife, Bow and Dice. In providing one of three Knife Motion Ups, a high Luck growth rate for Dice players, and an elemental type for their Fire Bow, all three weapons are given some room to shine while playing as the Thief.

For more information on strategy, look at Character Builds.

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